Curriculum Vitæ · MMXXVI ·hectorgray.com
principal engineer & engineering leader
Building reliable systems×Shipping at planetary scale×Growing the people who make it possible

Experience

2009 - Current

Engineering Lead · Founder

Incredi.co · Software Development Studio

A software development studio shipping web, mobile, and on-chain experiences across blockchain gaming, healthcare, travel, and social. Partnering with brands like Hyundai and Hawaiian Airlines.

  • 2026 · Hectors.ai

    Built and launched a unified multi-provider AI chat platform that brings together frontier models from Anthropic, OpenAI, and Google into a single polished interface. Users can easily toggle between 16+ models mid-conversation, use six purpose-built interaction modes (Think, Build, Write, Explore, Summarize, Cook), sync conversations across devices, access voice playback, and secure BYO API keys or subscription-based access. Designed and shipped the entire product, end-to-end product strategy, UX, frontend, backend, infrastructure, and deployment.

  • 2026 · BLOCK82.xyz

    Built a real-time news, entertainment, and markets platform aggregating live content across multiple sources into a unified community experience with threaded discussions, voting, favorites, TV schedules, horoscopes, sports, and live stock data. Designed the full product and platform architecture end-to-end, including frontend systems, backend infrastructure, agent orchestration, observability, deployment workflows, and developer tooling.

  • 2026 · MealBeast.com

    Developed a full-stack, ad-free recipe platform focused on community-led discovery, rankings, and ingredient-based commerce. Users can browse and publish recipes, follow creators, save and rate content, explore curated collections, and manage personalized libraries, while administrators manage recipes, cooks, newsletters, and taxonomy through a dedicated internal dashboard.

  • 2025 · Self.xyz

    Engineered a full-stack CELO/Ethereum rewards experience powered by Self.xyz proof-of-humanity verification. Delivered a polished Next.js, TypeScript, and Tailwind interface with mission flows, referral mechanics, glassmorphic brand components, and mobile App Store deep-linking with intent-URL fallback. Designed the PostgreSQL data model for wallet-based admin access, time-windowed missions, and reliable on-chain reward distribution.

  • 2016 · Wildlife.LA

    Developed the backend for an interactive Hyundai test-drive scheduling platform that brought an Uber-style customer experience to vehicle appointments. Built the scheduling APIs, dealer assignment logic, and real-time location services that enabled live tracking and a seamless dealer-to-customer handoff.

  • 2012 · IncrediHealth

    Built a connected-health web application that unified patient data from digital devices and made it easy to share consolidated health records with care providers. Architected the device integration layer, patient-provider permission model, and core health record schema to support secure, structured data exchange.

  • 2011 · Fly Mai Tai

    Created a Google Flights–powered travel discovery platform in partnership with Hawaiian Airlines, helping travelers find affordable flights to Hawaii faster. Implemented flight search, filtering, and deal-surfacing experiences backed by the Google Flights API and supported by Hawaiian Airlines branded promotions.

  • 2009 · YourFollowers

    Built a Twitter engagement application that embedded interactive polls directly onto user profiles, giving creators a lightweight way to collect feedback from their audience. Implemented Twitter OAuth, dynamic profile rendering and backend systems for poll creation, voting and results tracking.

Multimodal AIAgentic, RAG Pipelines
BlockchainIdentity & Gaming
Real-timeLocation & Backend Services
Jan 2024 — Mar 2025

Engineering Lead

Riot Games · GDT, GRIT, Developer Relations

Managed teams within Riot’s Player Platform group, guiding teams through change while improving quality, delivery predictability, and stakeholder alignment. Advanced developer-facing products and internal platform capabilities through stronger planning, automation, tech debt reduction, and cross-functional partnership.

CultureEstablishment
QualityDelivery
ReleaseStability
Jun 2022 — Jan 2024

Engineering Lead

Riot Games · Build & Release

Managed the Build & Release team within Riot’s Player Platform group, driving strategy and execution for CI/CD pipelines, build systems, and release processes. Improved developer productivity and release stability by leading engineers, scaling delivery infrastructure, and partnering with platform and product teams to streamline deployment of player-facing services.

CI/CDPipelines
BuildSystems
ReleaseProcesses
Feb 2019 — Jun 2022

Principal Engineer

Edgecast · Yahoo

Architected edge tooling and developer ergonomics across distributed services, authoring CLIs, services, and shared libraries that improved global VM and physical server provisioning efficiency by 20% across thousands of servers. Established a Golang learning curriculum enabling developers across the organization to progress from novice to advanced engineering skills, while mentoring teams adopting Go and modern delivery practices.

EdgePlatform
CLIDevelopment
Jul 2016 — Feb 2019

Principal Engineer

TuneIn

Led engineering teams across Los Angeles and San Francisco, remote and on site, to deliver high-impact projects. Built an in-house live streaming platform serving millions daily and a real-time ad insertion solution supporting major NFL, MLB, and NBA broadcasts.

+30%Reliability
Mil/dayListeners
NFL·MLB·NBALive
Jan 2015 — Feb 2016

Engineering Manager · Principal Architect

Vixlet

Led microservice migration, boosting scalability towards NFL, MLB and Music partners. Built a JavaScript framework, cutting development time 40%. Designed a cached relational graph for 50K+ users that doubled the query speed; shipped a personalized social feed on RIAK / REDIS / SQS.

−40%Dev time
Query speed
−80%Latency
Aug 2006 — Nov 2014

Director · Principal Media Architect

MySpace

Led media processing teams handling tens of millions of daily transcodes and improved global live concert stream quality. Built a media broker managing 50TB of simultaneous partner deliveries; saved millions in bandwidth via segmented, encrypted HLS and adaptive streaming. Automated label ingestion for Sony, UMG, WMG, Hulu, and Vevo.

50TBConcurrent
10M+/dayTranscodes
HLSAdaptive
Jun 2006 — Aug 2006

Engineer

Microsoft

Microsoft Experience group - prevented security exploits before launch on the Microsoft Events ASP.NET site, used by millions to navigate, book, and explore events worldwide. Collaborated with eight product owners in SCRUM, shipping releases on schedule.

2005 — 2006

Lead Engineer

I Can Has Cheezburger

First developer hired. Helped transform the famous LOL-cat blog into a viral social platform, built an online meme builder that engaged over a million users and drove a 10× increase in unique visitors, enabling millions of memes with sharing and remixing.

10×Visitors
1M+Users
Aug 2001 — Aug 2005

Solutions Engineer

CTA

Taught .NET, Java, SQL, Database Design, and Programming Methodology. Built mission-critical applications and training for the U.S. Air Force and Navy. Authored a Windows mobile application for Veterans Affairs that delivered online health services to Veterans — subsequently presented before Congress and approved.

VA·USAF·USNClients
👋🏽    end of documentRev. 2026.05